The Effect of Computer-Based Cognitive Training on Self-Efficacy and Sport Performance of Adolescent Basketball Players

Document Type : Original Article

Authors

1 Department of Motor Behavior and Sport Psychology, Isf.C., Islamic Azad University, Isfahan, Iran.

2 ِDepartment of Motor Behavior and Sport Psychology, Isf.C., Islamic Azad University, Isfahan, Iran.

3 Department of sport sciences, Ur, C., Islamic Azad University, Urmia, Iran

10.22034/mmbj.2025.68418.1214

Abstract

The aim of the present study was to examine the effect of computer-based cognitive training on sport self-efficacy and free-throw performance in adolescent basketball players. This study employed a quasi-experimental design with pretest–posttest and a control group. The statistical population consisted of male adolescent basketball players aged 15 to 17 years, from which 37 individuals were selected through convenience sampling and randomly assigned to experimental and control groups. The experimental group participated in computer-based cognitive training using the Captain’s Log software for five weeks, with two sessions per week, while the control group continued their regular basketball practices. Data collection instruments included the Sport Self-Efficacy Questionnaire and a basketball free-throw performance test. The results of ANCOVA indicated that the computer-based cognitive training led to a significant improvement in sport self-efficacy and free-throw performance. Overall, the findings suggest that computer-based cognitive training can be considered an effective approach for enhancing both psychological and skill-related components in adolescent athletes.

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Articles in Press, Accepted Manuscript
Available Online from 10 November 2025
  • Receive Date: 17 August 2025
  • Revise Date: 21 October 2025
  • Accept Date: 10 November 2025